# OpenEXR_channel_map.txt
#
# Place this file beside the OpenEXR reader plug-in.  It was downloaded from
# http://www.fnordware.com/OpenEXR
#
# The purpose of this file is to identify channel types in an EXR file based on name.
# Other than "R", "G", "B", and "A", OpenEXR doesn't use any standard names for
# channels, including common ones like Z-depth.
#
# On the other hand, many After Effects plug-ins retreive these channels based on them
# being tagged properly.  This file lets you map channel names to their type and
# data format.
#
# The supported channel types in AE are:
#
# Z-Depth				DPTH
# Normals				NRML
# Object ID				OBID
# Motion Vectors		MTVR
# Background Color		BKCR
# Texture UVs			TEXR
# Coverage				COVR
# Node					NODE
# Material ID			MATR
# Unclamped RGB			UNCP
#
#
# The AE data types are:
#
# float					FLT4
# double				DBL8
# long					LON4
# short					SHT2
# Fixed					FIX4
# char					CHR1
# unsigned char			UBT1
# unsigned short		UST2
# unsigned Fixed		UFX4
# RGB color				RGB
#
# 
# EXR channels are only FLOAT, HALF (16-bit float), or UINT.  Therefore the only AE data
# types supported by the reader are float, long, short, unsigned short, char, and unsigned char.
#
# a typical entry in this file goes like this (examples should be down below):
#
# <Channel Name>		<Channel Type>		<Data Type>
#
#
# For some properties to make sense (like Velocity), you actually need multiple channels
# working together.  Combine them in one entry, with a pipe '|' between the channel names.
# AE will see that property as a multi-dimensional channel.
#
# Hopefully nobody decides to use '|' in their channel names.
#
# Channel names are case-sensitive, BTW.
#
#
# Un-comment this line for Floating Point Gray support
# Y	UNKN	FLT4
#
# 

Z			DPTH		FLT4
depth.Z		DPTH		FLT4

materialID	MATR		UBT1
objectID	OBID		UST2

velX|velY				MTVR		FLT4
Velocity.X|Velocity.Y	MTVR		FLT4